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This project investigates, defines, and explores the methods and techniques used globally to induce the Flow State, and incorporates the findings ...
Exploring how eye tracking the user's gaze point can improve on existing LOD algorithms, with the aim of speeding up the render time of a 3D ...
Using procedural methods, a prototype Skatepark generation tool has been developed to investigate level generation and how real-life design can be ...
Battling the oversexualisation of female characters in video games through strong character design in the context of a hypothetical video game.
The goal of this project was to create a captivating 3D game environment that would intrigue players and make them want to explore the world they ...
Breach is a small sci-fi-themed game level that focusses on an environment’s character behaviour based on interactions with the player.
A tower defence game where a child defends their blanket fort from the monsters under their bed. A story with no words, told through mechanics and ...
This project investigates how we can use the creation of a game to express our emotions, and if using techniques found in art therapy, can help us ...
A 3D Game Ready Environment displayed in Unreal Engine 4, focussing on immersion and environmental storytelling in games.
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