Scholarships
The scholarships below are open to international students and those applying from England, Wales and Northern Ireland with a 2.1 or above for a postgraduate course.
The games industry's rapid growth demands innovative visual content, pushing developers to new creative heights. In parallel, the film and television industry faces similar challenges, adapting to an ever-expanding global audience and the rise of streaming platforms. This shared landscape necessitates cutting-edge content that resonates across diverse markets.
To meet these requirements, there have been pioneering shifts in production approaches, placing new emphasis on real-time (RT) technologies, and interactive, immersive and programmable methods.
These emerging aspects of Technical Art and Visual Effects, means the sector is changing very quickly. Employers simply do not have the time or resources to train people ‘on the job’. The lack of employable talent is well recognised and is exacerbated by the emergence of the Virtual Production (VP) Industry.
MSc Technical Art and Visual Effects is one of the first Master’s programmes to specifically address the role of the Technical Artist. It's this role that enables the delivery of creative solutions to complex artistic and logistical production challenges. Demand for this skillset is extremely high and only set to increase.
This programme will enable you to enter the industry with the most up-to-date creative and production approaches and real time software and hardware experience.
The technical and creative content of this programme encompasses engine programming, pipelines, VFX, optimisation, tools development, art, and animation pipelines. The knowledge and skills learnt on this programme will enable you to enter the marketplace with the most up-to-date creative and production approaches and RT software and hardware experience.
You’ll have access to our state-of-the-art virtual production studio (ViPRE – Virtual Production Research Environment) - the only one in the UK. The system is used in cutting-edge movie production and has seen the University film real-time scenes shot hundreds of miles apart – a feat never accomplished before.
Our state-of-the-art virtual production studio is the only one of its kind in the UK
Applicants should have an undergraduate degree (2.2 or better) in a related area. These include 3D Modelling/Animation/Visual Effects, Computing or Computing related (Engineering).
Consideration will be made regarding individuals with extensive experience with 3D modeling tools and/or game engines.
Applicants should also submit a portfolio of work (i.e., showreel/breakdown reel, game engine demo or scripting examples).
Examples of 3D modelling/animation and/or engine exposure and portfolio and/or Coding or scripting experience should be collated in a showreel, breakdown reel or a ‘making of’ video where possible. Code or scripting can be demonstrated in short demos, either captured, pre-rendered or as a small application.
Videos should be provided as HD 1080p MP4 if possible (to keep the file size down) or provide links to YouTube/Vimeo examples, and please provide any access passwords required to view the work. You can also share links to websites with examples of your work on it.
PDF’s can also be submitted to document your production processes, and to show any pre-production, concept work, static images or other examples of technical art and visual effects work.
Introduction to the techniques and underpinning mathematics for developing games and real-time graphics applications with a moderm API.
This module will demonstrate and follow the principles and pipelines of current technical animation and visual effects techniques, as utilised by the industry. The brief will be creatively led, with technical challenges, to incorporate character animation and visual effects elements in one work, to be delivered in a real-time engine.
Introduction to the essential procedural methods of content creation and visual effects animation (VFX) employed in film, television, games, and virtual production environments.
This module develops a critical understanding of the principles, practices, and techniques in tool development. Students will develop and evaluate software tools with particular emphasis on tools addressing the needs of the game, film and special effects industries.
Introduction to essential graphics concepts and techniques and a foundation of shader development for real-time graphics.
This module is designed to introduce postgraduate students to research and practice-based methods. Theoretical approaches to research and practice are taught in lectures with seminar sessions that support students as they implement this knowledge in their Master’s research project proposals.
Select, plan, conduct and create a research-based investigation for the Masters Project. The project will include the selection of appropriate research and experimental methods, the collection and analysis of data/information and the evaluation and communication of findings. The result is a solution appropriate to the project aims - a film, application, breakdown/'making of' showreel and a dissertation.
Gain AI specialist knowledge and skills so you can develop user-facing solutions that demonstrate your understanding of human behaviours. You will develop a user-facing AI solution, by evaluating and selecting the optimal ML/AI technique.
This module will consolidate knowledge in applied analytics to analyse human behaviours and UX, based on provided case studies. The case studies will highlight the limitations of the state-of-the-art, or novel use of the latest theories and technologies.
Emerging technology trends used in computer games development. Learn to develop and apply techniques using existing technologies to explore these trends. Module content: Human Computer Interface; Visualisation; Platform; Innovation.
An opportunity for you to operate at a professional level of games development and show your ability to critically review and consolidate your working practices within a team environment. This module requires you to be part of a team that apply their skills in the critical analysis, evaluation and synthesis of a professionally aligned video game. This will include being actively involved in the concept development and game design, as well as taking a central technical role in its development.
Learn more about Abertay's English language requirements, as well as visa information.
Explore English language requirements for entry to Abertay University.
All the information you need about visa requirements for studying here at Abertay University.
The course fees you'll pay and the funding available to you depends on factors such as your nationality, location, personal circumstances and the course you are studying. Visit the links below and scroll down to find the Postgraduate section.
Find out about grants, bursaries, maintenance loans and living costs in our postgraduate taught fees and funding section.
The scholarships below are open to international students and those applying from England, Wales and Northern Ireland with a 2.1 or above for a postgraduate course.
This £1,000 award is open to all prospective new postgraduate students from England, Wales and Northern Ireland.
This £3,000 award is open to all prospective new international postgraduate students at Abertay University.