Rhys Duff

An analysis on Isosurface algorithms for real-time voxel terrain applications

This research project explores Marching Cubes and Dual Contouring for polygonising real-time voxel terrain editors in an effort to understand the proficiencies and drawbacks each algorithm introduces. The project looks into leveraging the GPU to enhance the algorithms in addition to exploring the data structures we can use to manage the underlying voxels. Some of the data structures reviewed include Histopyramids, Bounding Volumes Hierarchy and Octrees. The application allows the user to generate voxel terrain, polygonised through the aforementioned isosurface algorithms, allowing the user to make real-time edits using CSG operations.

Project info

  • Developer Rhys Duff
  • Showcase year 2023
  • Programme Computer Games Technology

An analysis on Isosurface algorithms for real-time voxel terrain applications

This project explores isosurface algorithms, such as Marching Cubes and Dual Contouring, and evaluates their suitability for voxel terrain editors.

'An analysis on Isosurface algorithms for real-time voxel terrain applications' is a 2023 Digital Graduate Show project by Rhys Duff, a Computer Games Technology student at Abertay University.

Credits

'An analysis on Isosurface algorithms for real-time voxel terrain applications' is a 2023 Digital Graduate Show project by Rhys Duff, a Computer Games Technology student at Abertay University.

Project Motivation

I have always been fascinated with terrain generation and amazed at the scope of work achievable through isosurface algorithms. It's an area I have been keen to explore and how it can be utilised for terrain editors.

Connect with Rhys

Website - LinkedIn

Rhys Duff

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