Jay Thomson

Using Procedural Methods and Skatepark Design to Create Level Generation Tools

This project investigates existing implementations of the Wave Function Collapse algorithm in level generation, and how it can be adapted for use in a Skatepark generation tool.

The research looks at design, layout and constraints when used in real life to create skateparks or other urban environments, and investigates how these elements could be used when replicating real life content in a procedural space.

The project will discuss whether a Skatepark generation tool could be beneficial to the preliminary design stage in content creation for games, or real life.

Project info

  • Developer Jay Thomson
  • Showcase year 2021
  • Programme Computer Game Applications Development

Using Procedural Methods and Skatepark Design to Create Level Generation Tools

Using procedural methods, a prototype Skatepark generation tool has been developed to investigate level generation and how real-life design can be used in procedural algorithms.

Motivation

Love for skating, and wanting to branch out into tool development.

Credits

“Using Procedural Methods and Skatepark Design to Create Level Generation Tools” is a 2021 Digital Graduate Show project by Jay Thomson, a Computer Game Applications Development student at Abertay University.  

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Jay Thomson

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