Jamie Steele

Can Eye-Tracking be Used to Improve Current LOD Systems

LOD techniques are currently calculated with the distance from the camera determining the quality of meshes used for models. However, this doesn't account for where the user is looking. Human peripheral vision is not very good, and we could be wasting resources by rendering expensive objects when the user isn't even looking at them. By using eye-tracking technology to pinpoint where the user is looking, a new algorithm is designed to determine what level of LOD should be used, and this is tested to see if it performs faster than standard camera-based LOD.

Project info

  • Developer Jamie Steele
  • Showcase year 2021
  • Programme Computer Game Applications Development

Can Eye-Tracking be Used to Improve Current LOD Systems

Exploring how eye tracking the user's gaze point can improve on existing LOD algorithms, with the aim of speeding up the render time of a 3D environment.

Credits

“Can Eye-Tracking be Used to Improve Current LOD Systems” is a 2021 Digital Graduate Show project by Jamie Steele, a Computer Game Applications Development student at Abertay University. 

Find out more      

Jamie's itch.io

           

Jamie Steele

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