Glenn McCombie

Procedurally Generated Racetracks for a Racing Game and it’s Feasibility in Future Projects

'Procedurally Generated Racetracks for a Racing Game and it’s Feasibility in Future Projects' is a 2023 Digital Graduate Show project by Glenn McCombie, a Computer Game Applications Development student at Abertay University.

Synopsis

The aim of this project is to explore the place of procedural generation in the racing genre, and to determine whether an algorithm can potentially replace manually designed linear tracks, and if it’s resource efficient for companies to invest time into procedural generation. An in-engine system has been created in Unreal Engine 5 that utilizes splines and a convex hull algorithm to create a unique track when ran. Additionally, a terrain is generated using Unreal’s Landmass plugin, creating a unique terrain using a randomly modified noise file which modifies itself around the track. A small demo of a racing game - utilising a collection of the procedurally made tracks - is used to demonstrate the program's capability, and to determine whether users can tell the difference between a hand-made track versus a generated one.

Project info

  • Developer Glenn McCombie
  • Showcase year 2023
  • Programme Computer Game Applications Development

Procedurally Generated Racetracks for a Racing Game and it’s Feasibility in Future Projects

Exploring the use of procedural generation in the racing genre, using track and terrain generation in Unreal Engine 5.

'Procedurally Generated Racetracks for a Racing Game and it’s Feasibility in Future Projects' is a 2023 Digital Graduate Show project by Glenn McCombie, a Computer Game Applications Development student at Abertay University.

Credits

'Procedurally Generated Racetracks for a Racing Game and it’s Feasibility in Future Projects' is a 2023 Digital Graduate Show project by Glenn McCombie, a Computer Game Applications Development student at Abertay University.

Connect with Glenn

LinkedIn

Glenn McCombie

Pause carousel

Play carousel