Fergus Coyne

After The End: Keeping your characters unique and stylish in the apocalypse

With games getting bigger and bigger, the challenge of populating virtual worlds with characters is ever increasing. This project takes a deep dive to explore the most efficient methods of creating variety between outputted characters when being framed by procedural generation, i.e. when a character is created with a modular kit through a design algorithm instead of through a character artist. This is all to discover the best workflow for tackling a system like this, where a small amount of input can lead to a virtual world's amount of output.

Project info

  • Developer Fergus Coyne
  • Showcase year 2021
  • Programme Game Design and Production

After The End: Keeping your characters unique and stylish in the apocalypse

This project is focused on exploring methods to maximise character design variety so that when it comes to using a procedural character generator, less can equal more.

Motivation

I always felt that procedural character generation was a system that the industry has only really scratched the surface of in terms of its utilization. This project is intended to be the first step in showing the accessibility and protentional it has in modern games.

Credits

“After The End: Keeping your characters unique and stylish in the apocalypse” is a 2021 Digital Graduate Show project by Fergus Coyne, a Games Design and Production student at Abertay University.      

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Fergus Coyne

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