Declan McGuinness

Evaluating Rollback Networking Outside of Peer-to-Peer Two-Player Games.

'Evaluating Rollback Networking Outside of Peer-to-Peer Two-Player Games' is a 2023 Digital Graduate Show project by Declan McGuinness, a Computer Game Application Development student at Abertay University.

Synopsis

Rollback Netcode has emerged as the latest approach for achieving "lag-free" online multiplayer in two-player fighting games, quickly gaining recognition as an essential feature in modern titles by resolving the long-standing frustrations associated with online play. This project aims to investigate the applicability of this netcode system beyond the fighting game genre and examine if it delivers the same level of online gameplay quality it is renowned for. The implementation of Rollback presents notable technical challenges and necessitates additional functionality requirements, such as determinism and save-states. Consequently, a significant aspect of this endeavour involves exploring the necessary adaptations to integrate Rollback into a modern game engine, specifically Unreal Engine 5.

Project info

  • Developer Declan McGuinness
  • Showcase year 2023
  • Programme Computer Game Applications Development

Evaluating Rollback Networking Outside of Peer-to-Peer Two-Player Games.

The project demonstrates the viability of implementing Rollback Netcode outside of fighting games, and analyzing its performance.

'Evaluating Rollback Networking Outside of Peer-to-Peer Two-Player Games' is a 2023 Digital Graduate Show project by Declan McGuinness, a Computer Game Application Development student at Abertay University.

Credits

'Evaluating Rollback Networking Outside of Peer-to-Peer Two-Player Games' is a 2023 Digital Graduate Show project by Declan McGuinness, a Computer Game Application Development student at Abertay University.

Connect with Declan

Website - LinkedIn

Declan McGuinness

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