Craig Brown

Nightmare in the Marshlands: An adaptation from World War Z

In the early days of the war, the United States Air Force was transformed into an aerial delivery service for survivors throughout the country. During a routine trip over Louisiana, an unknown malfunction causes the gunship to tear apart and plummet into the zombie-infested swamps of the Atchafalaya Basin.

Alone and equipped with only a pistol and a knife, Colonel Christina Eliopolis must traverse the zombie-infested swamps with the help of a mysterious radio operator. Experience the story through her eyes in this first-person adaptation from one of the many survivor stories from Max Brooks’ 2006 survival horror epic, World War Z.

Project info

  • Developer Craig Brown
  • Showcase year 2020
  • Programme Game Design and Production

Nightmare in the Marshlands: An adaptation from World War Z

An action-survival First Person Shooter adapted from one of the many survivor stories from Max Brooks’ 2006 undead novel, World War Z.

Motivation

I've always had an interest with adaptation, especially within a transmedia format. As a fan of the novel, World War Z, I thought it would be an interesting project to try and adapt each of the survivor stories into a game project. With this in mind, I decided to start with the Louisiana-based chapter and use my dissertation as an excuse to start the project.

Credits

“Nightmare in the Marshlands: An adaptation from World War Z” is a 2020 Digital Graduate Show project by Craig Brown, a Game Design and Production student at Abertay University.

Find out more

Website: craigbrowngames.weebly.com

Craig Brown

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