Amy McDaid

Hostile Environments: Disability in the Apocalypse

The project gives a glimpse into the needs of those with disabilities in apocalyptic environments. The aim is to put forth more comprehensive 3D-modelled and sculpted evidence of disabled people in gaming environments by including the staple of a wheelchair and expanding upon it. It draws upon the myriad of other living aids and adaptions that those with additional needs may require for productive and comfortable lives. In addition to things found in a fully functional society, I will also be adapting things such as gas masks so that they can be accessible for those with hearing impairments.

Project info

  • Developer Amy McDaid
  • Showcase year 2022
  • Programme Computer Arts

Hostile Environments: Disability in the Apocalypse

What would someone with disabilities need to function in the apocalypse? The project showcases evidence of disability in game environments as fully thought-out living spaces.

Amy McDaid - ADGS - 07

Project Motivation

Perceived lack of disability representation in situations where, if anything, it would be more prevalent.

Amy McDaid

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